מונטי, לא מזמן קראתי מאמר לא כל כך חדש (מאי 2005) ורציתי לשמוע את דעתך עליו. עיקרו - ניתן לרשום פטנטים אמריקאים על רכיבים במשחקי מחשב: המאמר מופיע כאן ואעתיק קטעים ממנו לנוחותנו. מה דעתך?:
http://www.gamasutra.com/features/20050531/dannenberg_01.shtml
Myth #1. Video games are just computer programs, and you can't patent those, right?
Many in the industry feel that games are simply software, and that they cannot be patented. This is untrue. To the contrary, patents may be obtained on “anything under the sun that is made by man,”4 and computer programs are no exception. Indeed, the Patent and Trademark Office has expressly stated that “computer programs embodied in a tangible medium, such as floppy diskettes, are patentable subject matter.”5 This means that you can patent that game disc, or the computer system's memory that has the game software loaded. You can also patent a method or process performed by a game, as instructed by the object code executing on a computer or game console.
Several savvy game developers have recognized this, and patents have recently been issuing on a number of now-popular video game concepts and peripherals. Can you name the patented game (answers appear at the end of this article)?:
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United States Patent No. 6,604,008, entitled “Scoring based on goals achieved and subjective elements,” and assigned to Microsoft Corp., describes a method of determining points to be awarded to a player, where the points are based in part on style. (Hint: Speed through the town of a certain caped crusader)
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United States Patent No. 6,695,694, entitled “Game machine, game device, control method, information storage medium, game distribution device and game distribution method,” and assigned to Konami Corporation, describes a game method that detects whether a player has placed his/her foot on a plurality of step positions, and calculates an amount of energy consumed by the player. (Hint: Groovy!)
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United States Patent No. 6,200,138, entitled “Game display method, moving direction indicating method, game apparatus and drive simulating apparatus,” and assigned to Sega Enterprises, Ltd., describes a game method in which movable objects automatically move away from an approaching character. (Hint: Fare approaching!)
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United States Patent No. 6,729,954, entitled “Battle method with attack power based on character group density,” and assigned to Koei Co., Ltd., describes a method of calculating attack or defense strength of a character based on its proximity to other characters in a three-dimensional battlefield. (Hint: Shang, Zhou, Qin, Han, anyone?)
U.S. Des. Pat. D452,282 You can even get patent protection on purely ornamental designs associated with games. These patents, known as “design patents,” protect ornamental aspects of items, such as the distinct appearance of a game console (U.S. Design Patent No. D452,282) or an onscreen icon (U.S. Design Patent No. D487,574).
The bottom line here is if you can make it, you can patent it. Video games are a multi-billion dollar industry, with millions being spent on development, and the fruits of that labor can certainly be protected by a U.S. patent.
הוספת תגובה על "פטנט לעומת NDA"
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